Two Pocket Pool Table Rules

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    Winning Conditions

    • A team wins the game when all eight of its balls are scored into its pocket. This can happen on purpose or by chance. For example, the opposing team might inadvertently sink a ball of the other team's into that team's scoring pocket. This mistake contributes to the other team's victory. Handicaps may be created to adjust for any major inequalities in the levels of ability among players. These handicaps adjust the winning conditions. For example, a particularly weak player might achieve victory if only five of his eight balls are sunk in his scoring pocket.

    The Break

    • Fifteen balls are tightly racked in a standard triangle. The "apex" ball is placed at the "foot" spot. One end of a standard billiards table is called the "head"; the other end is called the "foot." The foot is the side on which the break takes place. Teams alternate who breaks in each game after the first, regardless of who wins the preceding game. Before a team breaks, the breaking team selects one of the corner pockets on the foot of the table. This pocket is its scoring pocket for the game. The selected pockets can be changef in the next game only before the break.

    Play

    • A player's inning, i.e., her turn to play, continues so long as she pockets a ball in her scoring pocket. Pocketing a ball in a non-scoring pocket is a legal play, but it doesn't let the player continue her inning. If a player inadvertently pockets an opponent's ball, the ball counts for the opponent unless in the same stroke there was a jump or a scratch.

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