This Can Be a Standard Teabag Fifa Game

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In the interest of being open, honest and transparent, I need to start this article with a particular statement. I'm not a fan of deathmatch games. I began with Quake or Unreal Tournament (I'm afraid I can't remember which came first), then moved into Counter Strike. Most recently, I've played Call of Duty, a little bit of Modern Warfare and Team Fortress 2. When playing, I always feel like a rat in a maze, looking to blow holes into cheese. The style and layout of the hallways may change, but in the end I'm still making swiss.

Offensive Combat has not been the game to change my mind about deathmatches. It feels just like the dozens of other games I've played. Yet, after playing for a few hours, I closed my browser and knew what makes this game good.Let me repeat that. I closed my browser.Offensive Combat, made by U4iA Games, is a free-to-play first person shooter that lives entirely on the internet. It's true that it breaks no new ground, and feels just like another hall-wandering, cheese-shooting-fest. Yet you don't need to download or buy anything, and everything about the game feels like a shooter that has been bought and installed on your computer.

It controls like one, it looks like one and it plays like one. While this isn't my genre of game, this fact alone makes it something to look at.The look of the game is perhaps its biggest feature, aside from being browser-based. Imagine the cell-shaded look of Borderlands and the characters from Loony Toons running head-first into each other, with an internet forum sitting in the middle. All avatars can be customized in wild ways and after an hour's play I was roaming around with a lizard head, giant monkey hands and robot feet.

How do you add all these customizations to your character? There are two currencies that can be used in the game. Coins are picked up throughout matches, while credits are bought with real money. This currency can be used to buy game goodies, but a gun can cost about 80,000 coins to own. Pricy! Thankfully, there is also a rental system that allows you to temporarily try out stuff before you buy them for good. It's also completely possible to switch around different items on a rental basis for one day, seven days or 30 days (the different time limits of the rental system), and never buy anything at all.Customization is not limited to your appearance. Other options include Pwns and consumables. A Pwn is an after-death taunt that nets you extra experience if you perform it over the lifeless corpse you just created.

This can be a standard teabag, a chicken dance (taken directly from Arrested Development) or playing an air guitar. These taunts take extra time, and leave you vulnerable to attack, but come on! Nothing sticks it to your opponent more than bouncing up and down over their corpse.Consumables are pretty much what they sound like. You have three slots to add limited-use abilities like health refills, the ability to mark the last foe that killed you, a speed boost for your entire team or slowing down the enemy's team. These consumables are used at different times throughout the match, and are context sensitive. For example, low HP will get the health refill to kick in after a few seconds, while marking the enemy who killed you can be toggled once you're dead.
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