Science Fair Projects for High School Biology Related to Music

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    Plant Growth

    • Experiment to see if music affects plant growth. Set up three rooms or section off three soundproof areas with three identical plants. The rooms should all be the same temperature, and should not have any sunlight. In place of sun, use plant lights so you can control the exact amount of light. In one room, play Mozart or another classical composer. In another room, play no music, and in the third room, play rock, blues, country or another type of music you like. Make sure you use the same water for each set of plants and control all other conditions precisely. At the end of two weeks, check to see if there is a difference in growth and plant health.

    Frequency Recognition

    • Check to see if younger people have better pitch recognition abilities than older people. Acquire a program that allows you to play several pitch frequencies. Take notes and play frequencies ranging from 8 hertz to 22 hertz. Provide each participant with the same style headphones and a piece of paper that lists all the frequencies you wish to test. Tell each participant to place a mark next to each frequency he can hear. You can further divide this group into male and female age bracket comparisons.

    Test Taking

    • Administer a basic math test with 100 questions to a classroom of students. Select the students that have the most comparable math scores to participate in the test. Give the students a new math test based on the same information and divide them into two groups. Play music for the first group while they take the second test. The type of music is up to you. The second group should take the test without music. For more accuracy and full disclosure, ask the students a simple yes or no question at the end, "Did you enjoy the music?" This will allow you to create results based on how the music affected performance, and if students that enjoyed the music fared better or worse than they did on the first test.

    Mice in a Maze

    • Set up a three identical mazes with a food reward at the end. Send three groups of rats through the maze and time each group. This will be your baseline for the first maze attempt. On the second maze attempt, the time should increase. In one maze, play classical music while the mice run through the maze. In the second maze, play another type of music such as rock or country. In the third maze, play no music. Time each set of rats and see if there is a relationship between music and time to complete the maze.

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